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An interactive hand tracking project

Water Vessel

Water Vessel

Water Vessel

Project Overview

A multi-screen interactive installation where the audience's hands become instruments. Using hand tracking via webcam, two-finger gestures control generative floral forms — L-system structures that grow, bloom, and respond in real time across an 8-screen cluster.

Timeline

Art Historical Context

The work situates itself within interactive new media art, where — as Ahmed (2018) writes — audience participation is not incidental but constitutive: the activity of engagement becomes the artwork itself. Three precedents are central:

Lucy Boyd-Wilson

Memories of Rain

Similar motion-responsive approach; differs in using webcam-based hand tracking vs. specialized kinetic hardware — more accessible, equally expressive.

Rafael Lozano-Hemmer

Spectral Subjects

Both adapt to human presence. Lozano-Hemmer captures invisible heat; this work captures visible, intentional gesture — making participation explicit.

Chris Milk

The Treachery of Sanctuary

Multi-screen spatial immersion. Milk uses Kinect + Unity (representational 3D); this work uses TouchDesigner L-systems (abstract, generative, botanical).

Visual Development

The visual subject — hydrangea — was chosen for its direct etymology. The flower is the concept made literal: a water vessel, a cluster of small blooms forming one larger form, fragile and responsive. The challenge is translating this botanical logic into L-system grammar.

Process Documentations

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© 2026

Last Updated 03.29.36

SYLVIE

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